/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ /* The following files are direct copies of each other: * * GL/acos/acos_float_frag_xvary_ref.frag * GL/asin/asin_float_frag_xvary_ref.frag * * Care should be taken to apply any changes to both. Only the last * line where gl_FragColor is assigned should be different. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; float lerp(float a, float b, float s) { return a + (b - a) * s; } void main (void) { float asinValues[17]; asinValues[0] = -1.5708; asinValues[1] = -1.06544; asinValues[2] = -0.848062; asinValues[3] = -0.675132; asinValues[4] = -0.523599; asinValues[5] = -0.384397; asinValues[6] = -0.25268; asinValues[7] = -0.125328; asinValues[8] = 0.0; asinValues[9] = 0.125328; asinValues[10] = 0.25268; asinValues[11] = 0.384397; asinValues[12] = 0.523599; asinValues[13] = 0.675132; asinValues[14] = 0.848062; asinValues[15] = 1.06544; asinValues[16] = 1.5708; const float M_PI = 3.14159265358979323846; float c = 2.0 * (color.r - 0.5); float arrVal = (c + 1.0) * 8.0; int arr0 = int(floor(arrVal)); float weight = arrVal - floor(arrVal); float asin_c = 0.0; if (arr0 == 0) asin_c = lerp(asinValues[0], asinValues[1], weight); else if (arr0 == 1) asin_c = lerp(asinValues[1], asinValues[2], weight); else if (arr0 == 2) asin_c = lerp(asinValues[2], asinValues[3], weight); else if (arr0 == 3) asin_c = lerp(asinValues[3], asinValues[4], weight); else if (arr0 == 4) asin_c = lerp(asinValues[4], asinValues[5], weight); else if (arr0 == 5) asin_c = lerp(asinValues[5], asinValues[6], weight); else if (arr0 == 6) asin_c = lerp(asinValues[6], asinValues[7], weight); else if (arr0 == 7) asin_c = lerp(asinValues[7], asinValues[8], weight); else if (arr0 == 8) asin_c = lerp(asinValues[8], asinValues[9], weight); else if (arr0 == 9) asin_c = lerp(asinValues[9], asinValues[10], weight); else if (arr0 == 10) asin_c = lerp(asinValues[10], asinValues[11], weight); else if (arr0 == 11) asin_c = lerp(asinValues[11], asinValues[12], weight); else if (arr0 == 12) asin_c = lerp(asinValues[12], asinValues[13], weight); else if (arr0 == 13) asin_c = lerp(asinValues[13], asinValues[14], weight); else if (arr0 == 14) asin_c = lerp(asinValues[14], asinValues[15], weight); else if (arr0 == 15) asin_c = lerp(asinValues[15], asinValues[16], weight); else if (arr0 == 16) asin_c = asinValues[16]; // acos(x) = PI/2 - asin(x) gl_FragColor = vec4(0.5 - asin_c / M_PI, 0.0, 0.0, 1.0); }