/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; attribute vec4 gtf_Color; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec2 c = 2.0 * (gtf_Color.rg - 0.5); vec2 acos_c = vec2(0.0); vec2 scale = vec2(1.0); vec2 sign = vec2(1.0); // pow can't handle negative numbers so take advantage of symmetry if(c.r < 0.0) { sign.r = -1.0; c.r *= -1.0; } // Taylors series expansion for acos // 1000/2 iterations necessary to get the accuracy with this method for(int i = 1; i < 1000; i += 2) { acos_c.r += scale.r * pow(c.r, float(i)) / float(i); scale.r *= float(i) / float(i + 1); } acos_c.r = M_PI / 2.0 - sign.r * acos_c.r; // pow can't handle negative numbers so take advantage of symmetry if(c.g < 0.0) { sign.g = -1.0; c.g *= -1.0; } // Taylors series expansion for acos // 1000/2 iterations necessary to get the accuracy with this method for(int i = 1; i < 1000; i += 2) { acos_c.g += scale.g * pow(c.g, float(i)) / float(i); scale.g *= float(i) / float(i + 1); } acos_c.g = M_PI / 2.0 - sign.g * acos_c.g; color = vec4(acos_c / M_PI, 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }