/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; attribute vec4 gtf_Color; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; bool _all(in bvec2 a) { bool temp = true; if(!a[0]) temp = false; if(!a[1]) temp = false; return temp; } void main (void) { vec2 c = floor(4.0 * gtf_Color.rg); // 3/4 true, 1/4 false color = vec4(vec3(_all(bvec2(c))), 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }