/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; attribute vec4 gtf_Color; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; bool _any(in bvec3 a) { bool temp = false; if(a[0]) temp = true; if(a[1]) temp = true; if(a[2]) temp = true; return temp; } void main (void) { vec3 c = floor(1.5 * gtf_Color.rgb); // 1/3 true, 2/3 false color = vec4(vec3(_any(bvec3(c))), 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }