/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; uniform float new_mad2[2]; void main (void) { int i=0; float new_mad[2]; float gray = 0.0; new_mad[0]=new_mad2[0]; new_mad[1]=new_mad2[1]; if( (new_mad[0] == 45.0) && (new_mad[1] == 14.0) ) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }