/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; const int array_size = 2; uniform float new_mad2[array_size]; void main (void) { int i=0; float new_mad[array_size]; float gray = 0.0; new_mad[0] = new_mad2[0]; new_mad[1] = new_mad2[1]; if( (new_mad[0] == 45.0) && (new_mad[1] == 14.0) ) gray=1.0; else gray=0.0; color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }