/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void initialise_array(out float array[2], float init_val); void main (void) { int i=0; float new_mad[2]; float gray = 0.0; initialise_array(new_mad,25.0); if( (new_mad[0] == 25.0) && (new_mad[1] == 25.0) ) gray=1.0; else gray=0.0; color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; } void initialise_array(out float array[2], float init_val) { array[0] = init_val; array[1] = init_val; }