/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; float c = 4.0 * 2.0 * (color.r - 0.5); float atan_c = 0.0; float scale = 1.0; float sign = 1.0; vec4 result; if(c < 0.0) { sign = -1.0; c *= -1.0; } if(c <= 1.0) { // Taylors series expansion for atan for(int i = 1; i < 12; i += 2) { atan_c += scale * pow(c, float(i)) / float(i); scale *= -1.0; } result = vec4(sign * atan_c / M_PI + 0.5, 0.0, 0.0, 1.0); } else { c = 1.0 / c; // Taylors series expansion for atan for(int i = 1; i < 12; i += 2) { atan_c += scale * pow(c, float(i)) / float(i); scale *= -1.0; } result = vec4(sign * (M_PI / 2.0 - atan_c) / M_PI + 0.5, 0.0, 0.0, 1.0); } gl_FragColor = result; }