/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec2 x = 2.0 * (color.gg - 0.5); vec2 y = 2.0 * (color.bb - 0.5); const float epsilon = 1.0e-4; gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); // Avoid evaluating atan(0, x) for x < epsilon because it's implementation-dependent if(x[0] > epsilon || abs(y[0]) > epsilon) { gl_FragColor[0] = atan(y[0], x[0]) / (2.0 * M_PI) + 0.5; } if(x[1] > epsilon || abs(y[1]) > epsilon) { gl_FragColor[1] = atan(y[1], x[1]) / (2.0 * M_PI) + 0.5; } }