/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; attribute vec4 gtf_Color; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec3 x = 2.0 * (gtf_Color.ggg - 0.5); vec3 y = 2.0 * (gtf_Color.bbb - 0.5); const float epsilon = 1.0e-4; color = vec4(0.0, 0.0, 0.0, 1.0); // Avoid evaluating atan(0, x) for x < epsilon because it's implementation-dependent if(x[0] > epsilon || abs(y[0]) > epsilon) { color[0] = atan(y[0], x[0]) / (2.0 * M_PI) + 0.5; } if(x[1] > epsilon || abs(y[1]) > epsilon) { color[1] = atan(y[1], x[1]) / (2.0 * M_PI) + 0.5; } if(x[2] > epsilon || abs(y[2]) > epsilon) { color[2] = atan(y[2], x[2]) / (2.0 * M_PI) + 0.5; } gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }