/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { // This test verifies that gl_MaxDrawBuffers is set and that its // value is greater than or equal to the minimum value. // Values greater than 1.0 will get clamped to 1.0 or white. color = vec4(float(gl_MaxDrawBuffers) / 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }