/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { // This test verifies that gl_MaxVertexAttribs is set and that its // value is greater than or equal to the minimum value. // Values greater than 8.0 will get clamped to 1.0 or white. gl_FragColor = vec4(float(gl_MaxVertexAttribs) / 8.0); }