/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct s { float f; vec3 v; }; void main() { const vec4 v = (vec4(1,2,3,4), vec4(5,6,7,8)); // 5,6,7,8 const s s1 = (s(9.0, vec3(10,11,12)), s(13.0, vec3(14,15,16))); // 13,14,15,16 gl_FragColor = v + vec4(s1.f, s1.v); // 18, 20, 22, 24 }