/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ void main() { const struct s2 { int i; vec3 v3; bvec4 bv4; } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false)); struct s4 { int ii; vec4 v4; }; const struct s1 { s2 ss; int i; float f; mat4 m; s4 s44; } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ; const int field3 = s11.i * s11.ss.i; // constant folding (int * int) const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4) // 49, 64, 81, 100 const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0 gl_Position = v4; }