/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif vec4 test_function4(float); vec4 test_function1(float); vec4 test_function2(float); vec4 test_function3(float); float f = 2.6; vec4 test_function1(float ff) { vec4 func_vec4 = vec4(ff+f); return func_vec4; } float f1 = 1.5; vec4 test_function4(float ff) { vec4 func_vec4 = vec4(f1); return func_vec4; } float f2 = 3.5; void main() { vec4 v1 = test_function4(f2); vec4 v2 = test_function1(f2); vec4 v3 = test_function2(f2); vec4 v4 = test_function3(f2); if (f1 > f2) { gl_FragColor = v1 + v2 + v3 + v4; } else gl_FragColor = v1 + v2 + v3 + v4; } float f4 = 5.5; vec4 test_function3(float ff) { if (ff > f4) return vec4(ff); else return vec4(f4); } float f3 = 4.5; vec4 test_function2(float ff) { vec4 func_vec4 = vec4(ff+f3); return func_vec4; } float f5 = 6.5;