/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct s{ float f; vec3 v; } s1 ; void main() { vec4 v = vec4(float(vec2(1,2)), 5,6,7); // 1, 5, 6, 7 vec4 v1 = vec4(3, vec2(ivec2(1,2)), 4); // 3, 1, 2, 4 vec4 v2 = vec4(8, 9, vec4(ivec4(1,2,3,4))); // 8,9, 1,2 vec2 v3 = vec2(v2); // 8,9 vec4 v4 = vec4(v3, v2.z, v2.w); // 8,9,1,2 const vec4 v5 = vec4(2.0, s(2.0, vec3(3,4,5)).v); // 2,3,4,5 gl_FragColor = v5 + v + v1 + v4 ; // 14, 18, 13, 18 }