/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif void main() { vec2 v = vec2(1,5); // at the end of next statement, values in // v.x = 12, v.y = 12 v.xy += v.yx += v.xy; // v1 and v2, both are initialized with 12 vec2 v1 = v, v2 = v; v1.xy += v2.yx += ++(v.xy); // v1 = 37, v2 = 25 each v1.xy += v2.yx += (v.xy)++; // v1 = 75, v2 = 38 each gl_FragColor = vec4(v1,v2); // 75, 75, 38, 38 }