/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Normal; uniform mat4 gtf_NormalMatrix; void main(void) { vec4 v = vec4(1,2,3,4); vec3 v3 = vec3(5,6,7); vec4 v4 = vec4(normalize(v3.yzy).xyz.zyx, 1.0); gl_Position = v4 + vec4(normalize(gtf_NormalMatrix * gtf_Normal).xyz.zyx, v4.y); }