/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ void main() { vec4 v1 = vec4(5,6,7,8); vec4 v2 = vec4(9,10, 11, 12); vec3 v3 = (v1 * v2).ywx; float f = (v2 * v1).z; vec3 v4 = normalize((v1.ywx * v3).xyz).xyz; gl_Position = vec4(v4, f); }