/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #version 100 #version 100 #ifdef GL_ES precision mediump float; #endif /* Two version statements are not allowed since any #version must be the first non-whitespace, non-comment */ void main() { gl_FragColor = vec4(1); }