/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform float MIN; uniform float R0; uniform float FOGC; uniform float CUBE; uniform float f; uniform float o; uniform float p; uniform float w; uniform float x; uniform float y; uniform float z; void main() { gl_FragColor = vec4(f, o, p, w); }