/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif void main() { const vec4 v = (vec4(1,2,3,4), vec4(5,6,7,8), 1.2); // right most value of comma operator shoul be a vec4 const vec4 v1 = (vec3(0.2, 2.0), vec4(1,2,3,4), vec4(5,6,7,8)); const vec4 v2 = (vec4(1,2,3,4), vec2(2.1, 2), vec4(5,6,7,8)); gl_FragColor = v + v1 + v2; }