/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct gtf_PointParameters { float size; float sizeMin; float sizeMax; float fadeThresholdSize; float distanceConstantAttenuation; float distanceLinearAttenuation; float distanceQuadraticAttenuation; }; uniform gtf_FogParameters gtf_Point; void main() { gtf_PointSize = 4.0; // can be used in vertex shader only }