/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; vec2 ceil_ref(vec2 x) { if(x[0] != floor(x[0])) x[0] = floor(x[0]) + 1.0; if(x[1] != floor(x[1])) x[1] = floor(x[1]) + 1.0; return x; } void main (void) { vec2 c = 10.0 * 2.0 * (color.rg - 0.5); gl_FragColor = vec4((ceil_ref(c) + 10.0) / 20.0, 0.0, 1.0); }