/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; vec3 ceil_ref(vec3 x) { if(x[0] != floor(x[0])) x[0] = floor(x[0]) + 1.0; if(x[1] != floor(x[1])) x[1] = floor(x[1]) + 1.0; if(x[2] != floor(x[2])) x[2] = floor(x[2]) + 1.0; return x; } void main (void) { vec3 c = 10.0 * 2.0 * (gtf_Color.rgb - 0.5); color = vec4((ceil_ref(c) + 10.0) / 20.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }