/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float min_c = 0.25; const float max_c = 0.75; float c = color.r; if(c > max_c) c = max_c; if(c < min_c) c = min_c; gl_FragColor = vec4(c, 0.0, 0.0, 1.0); }