/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float min_c = 0.25; const float max_c = 0.75; vec3 c = gtf_Color.rgb; if(c[0] > max_c) c[0] = max_c; if(c[0] < min_c) c[0] = min_c; if(c[1] > max_c) c[1] = max_c; if(c[1] < min_c) c[1] = min_c; if(c[2] > max_c) c[2] = max_c; if(c[2] < min_c) c[2] = min_c; color = vec4(c, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }