/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { int count=0; int val=0; for(int i=0;i<10;i++) { count++; if(count == 5) continue; else val += count; } float gray; if( val == 50) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }