/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { int count1 = 0, count2 = 0; for(int i=0;i<4;i++) { count1++; count2 = 0; for(int j=0;j<4;j++) { count2++; if(count2 == 3) break; } if(count1 == 2) break; } float gray; if( (count1 == 2) && (count2 == 3)) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }