/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; float c = 2.0 * M_PI * gtf_Color.r; float sign = -1.0; float cos_c = 1.0; float fact = 1.0; // Taylor-Maclaurin series expansion for cosine for(int i = 2; i <= 20; i += 2) { fact *= float(i)*float(i-1); cos_c += sign*pow(c, float(i))/fact; sign = -sign; } color = vec4(0.5 * cos_c + 0.5, 0.0, 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }