/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; vec3 c = 2.0 * M_PI * 2.0 * (color.rgb - 0.5); gl_FragColor = vec4(degrees(c) / (2.0 * 360.0) + 0.5, 1.0); }