/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { bool toDiscard = false; if(color.r > 0.75) toDiscard = true; else if(color.g > 0.75) toDiscard = true; else if(color.b > 0.75) toDiscard = true; if (toDiscard) discard; gl_FragColor = color; }