/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { gl_FragColor = vec4(vec3(sqrt(pow(abs(color.r - 0.5), 2.0) + pow(abs(color.g - 0.5), 2.0))), 1.0); }