/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { vec2 c = gtf_Color.rg; color = vec4(1.0 / pow(vec2(2.0), 5.0 * c), 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }