/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; float floor_ref(float x) { if(x >= 0.0) x = float(int(x)); else x = float(int(x) - 1); return x; } void main (void) { float c = 10.0 * 2.0 * (color.r - 0.5); gl_FragColor = vec4((floor_ref(c) + 10.0) / 20.0, 0.0, 0.0, 1.0); }