/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; vec2 floor_ref(vec2 x) { if(x[0] >= 0.0) x[0] = float(int(x[0])); else x[0] = float(int(x[0]) - 1); if(x[1] >= 0.0) x[1] = float(int(x[1])); else x[1] = float(int(x[1]) - 1); return x; } void main (void) { vec2 c = 10.0 * 2.0 * (color.rg - 0.5); gl_FragColor = vec4((floor_ref(c) + 10.0) / 20.0, 0.0, 1.0); }