/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; // Function declarations. bool function(bool par[3]); bool is_all(const in bool array[3], const in bool value); void set_all(out bool array[3], const in bool value); void main (void) { bool par[3]; bool ret = false; float gray = 0.0; // Initialize the entire array to true. set_all(par, true); ret = function(par); // The parameter should remain unchanged by the function and the function should return true. if(is_all(par, true) && ret) { gray = 1.0; } color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; } // Function definitions. bool function(bool par[3]) { // Return the value of the array. if(is_all(par, true)) { // Test parameter qualifier (default is "in"). set_all(par, false); return true; } else return false; } bool is_all(const in bool array[3], const in bool value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; if(array[2] != value) ret = false; return ret; } void set_all(out bool array[3], const in bool value) { array[0] = value; array[1] = value; array[2] = value; }