/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declaration. bool function(bool par); void main (void) { bool par = true; bool ret = false; float gray = 0.0; ret = function(par); // The parameter should remain unchanged by the function and the function should return true. if(par && ret) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. bool function(bool par) { // Return the value of the parameter. if(par) { // Test parameter qualifier (default is "in"). par = false; return true; } else return false; }