/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; // Function declaration. bool function(out bool par); void main (void) { bool par = true; bool ret = false; float gray = 0.0; ret = function(par); // The parameter should be changed by the function and the function should return true. if(!par && ret) { gray = 1.0; } color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; } // Function definition. bool function(out bool par) { // Test parameter qualifier (default is "in"). par = false; return true; }