/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declarations. bvec4 function(inout bvec4 par[10]); bool is_all(const in bvec4 par, const in bool value); bool is_all(const in bvec4 array[10], const in bvec4 value); void set_all(out bvec4 array[10], const in bvec4 value); void main (void) { bvec4 par[10]; bvec4 ret = bvec4(false, false, false, false); float gray = 0.0; // Initialize the entire array to true. set_all(par, bvec4(true, true, true, true)); ret = function(par); // The parameter should be changed by the function and the function should return true. if(is_all(par, bvec4(false, false, false, false)) && is_all(ret, true)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definitions. bvec4 function(inout bvec4 par[10]) { // Return the value of the array. if(is_all(par, bvec4(true, true, true, true))) { // Test parameter qualifier (default is "in"). set_all(par, bvec4(false, false, false, false)); return bvec4(true, true, true, true); } else return bvec4(false, false, false, false); } bool is_all(const in bvec4 par, const in bool value) { bool ret = true; if(par[0] != value) ret = false; if(par[1] != value) ret = false; if(par[2] != value) ret = false; if(par[3] != value) ret = false; return ret; } bool is_all(const in bvec4 array[10], const in bvec4 value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; if(array[2] != value) ret = false; if(array[3] != value) ret = false; if(array[4] != value) ret = false; if(array[5] != value) ret = false; if(array[6] != value) ret = false; if(array[7] != value) ret = false; if(array[8] != value) ret = false; if(array[9] != value) ret = false; return ret; } void set_all(out bvec4 array[10], const in bvec4 value) { array[0] = value; array[1] = value; array[2] = value; array[3] = value; array[4] = value; array[5] = value; array[6] = value; array[7] = value; array[8] = value; array[9] = value; }