/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declaration. bvec4 function(out bvec4 par); bool is_all(const in bvec4 par, const in bool value); void set_all(out bvec4 par, const in bool value); void main (void) { bvec4 par = bvec4(true, true, true, true); bvec4 ret = bvec4(false, false, false, false); float gray = 0.0; ret = function(par); // The parameter should be changed by the function and the function should return true. if(is_all(par, false) && is_all(ret, true)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. bvec4 function(out bvec4 par) { // Test parameter qualifier (default is "in"). set_all(par, false); return bvec4(true, true, true, true); } bool is_all(const in bvec4 par, const in bool value) { bool ret = true; if(par[0] != value) ret = false; if(par[1] != value) ret = false; if(par[2] != value) ret = false; if(par[3] != value) ret = false; return ret; } void set_all(out bvec4 par, const in bool value) { par[0] = value; par[1] = value; par[2] = value; par[3] = value; }