/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declarations. float function(in float par[3]); bool is_all(const in float array[3], const in float value); void set_all(out float array[3], const in float value); void main (void) { float par[3]; float ret = 0.0; float gray = 0.0; // Initialize the entire array to 1.0. set_all(par, 1.0); ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if(is_all(par, 1.0) && (ret == 1.0)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. float function(in float par[3]) { // Return the value of the array. if(is_all(par, 1.0)) { // Test parameter qualifier (default is "in"). set_all(par, 0.0); return 1.0; } else return 0.0; } bool is_all(const in float array[3], const in float value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; if(array[2] != value) ret = false; return ret; } void set_all(out float array[3], const in float value) { array[0] = value; array[1] = value; array[2] = value; }