/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declaration. float function(in float par); void main (void) { float par = 1.0; float ret = 0.0; float gray = 0.0; ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if((par == 1.0) && (ret == 1.0)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. float function(in float par) { // Return the value of the parameter. if(par == 1.0) { // Test parameter qualifier (default is "in"). par = 0.0; return 1.0; } else return 0.0; }