/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declaration. int function(int par); void main (void) { int par = 1; int ret = 0; float gray = 0.0; ret = function(par); // The parameter should remain unchanged by the function and the function should return 1. if((par == 1) && (ret == 1)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. int function(int par) { // Return the value of the parameter. if(par == 1) { // Test parameter qualifier (default is "in"). par = 0; return 1; } else return 0; }