/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; const mat4 mat_ones = mat4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0); const mat4 mat_zeros = mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // Function declarations. mat4 function(mat4 par[2]); bool is_all(const in mat4 par, const in float value); bool is_all(const in mat4 array[2], const in mat4 value); void set_all(out mat4 array[2], const in mat4 value); void main (void) { mat4 par[2]; mat4 ret = mat_zeros; float gray = 0.0; // Initialize the entire array to 1.0. set_all(par, mat_ones); ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if(is_all(par, mat_ones) && is_all(ret, 1.0)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definitions. mat4 function(mat4 par[2]) { // Return the value of the array. if(is_all(par, mat_ones)) { // Test parameter qualifier (default is "in"). set_all(par, mat_zeros); return mat_ones; } else return mat_zeros; } bool is_all(const in mat4 par, const in float value) { bool ret = true; if(par[0][0] != value) ret = false; if(par[0][1] != value) ret = false; if(par[0][2] != value) ret = false; if(par[0][3] != value) ret = false; if(par[1][0] != value) ret = false; if(par[1][1] != value) ret = false; if(par[1][2] != value) ret = false; if(par[1][3] != value) ret = false; if(par[2][0] != value) ret = false; if(par[2][1] != value) ret = false; if(par[2][2] != value) ret = false; if(par[2][3] != value) ret = false; if(par[3][0] != value) ret = false; if(par[3][1] != value) ret = false; if(par[3][2] != value) ret = false; if(par[3][3] != value) ret = false; return ret; } bool is_all(const in mat4 array[2], const in mat4 value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; return ret; } void set_all(out mat4 array[2], const in mat4 value) { array[0] = value; array[1] = value; }