/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declarations. vec4 function(in vec4 par[3]); bool is_all(const in vec4 par, const in float value); bool is_all(const in vec4 array[3], const in vec4 value); void set_all(out vec4 array[3], const in vec4 value); void main (void) { vec4 par[3]; vec4 ret = vec4(0.0, 0.0, 0.0, 0.0); float gray = 0.0; // Initialize the entire array to 1.0. set_all(par, vec4(1.0, 1.0, 1.0, 1.0)); ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if(is_all(par, vec4(1.0, 1.0, 1.0, 1.0)) && is_all(ret, 1.0)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definitions. vec4 function(in vec4 par[3]) { // Return the value of the array. if(is_all(par, vec4(1.0, 1.0, 1.0, 1.0))) { // Test parameter qualifier (default is "in"). set_all(par, vec4(0.0, 0.0, 0.0, 0.0)); return vec4(1.0, 1.0, 1.0, 1.0); } else return vec4(0.0, 0.0, 0.0, 0.0); } bool is_all(const in vec4 par, const in float value) { bool ret = true; if(par[0] != value) ret = false; if(par[1] != value) ret = false; if(par[2] != value) ret = false; if(par[3] != value) ret = false; return ret; } bool is_all(const in vec4 array[3], const in vec4 value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; if(array[2] != value) ret = false; return ret; } void set_all(out vec4 array[3], const in vec4 value) { array[0] = value; array[1] = value; array[2] = value; }