/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; // Function declaration. vec4 function(in vec4 par); bool is_all(const in vec4 par, const in float value); void set_all(out vec4 par, const in float value); void main (void) { vec4 par = vec4(1.0, 1.0, 1.0, 1.0); vec4 ret = vec4(0.0, 0.0, 0.0, 0.0); float gray = 0.0; ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if(is_all(par, 1.0) && is_all(ret, 1.0)) { gray = 1.0; } gl_FragColor = vec4(gray, gray, gray, 1.0); } // Function definition. vec4 function(in vec4 par) { // Return the value of the parameter. if(is_all(par, 1.0)) { // Test parameter qualifier (default is "in"). set_all(par, 0.0); return vec4(1.0, 1.0, 1.0, 1.0); } else return vec4(0.0, 0.0, 0.0, 0.0); } bool is_all(const in vec4 par, const in float value) { bool ret = true; if(par[0] != value) ret = false; if(par[1] != value) ret = false; if(par[2] != value) ret = false; if(par[3] != value) ret = false; return ret; } void set_all(out vec4 par, const in float value) { par[0] = value; par[1] = value; par[2] = value; par[3] = value; }