/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif uniform float viewportwidth; uniform float viewportheight; void main(void) { // The image width is 500 so scale the position to 0...1 for color gl_FragColor = vec4(gl_FragCoord.x /viewportwidth , gl_FragCoord.y/viewportheight, 0.0, 1.0); }