/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main(void) { // The image width is 500x500 and the rectangle is 434x434 // The green component corresponds to x (0...1 left to right) and the // blue component corresponds to y (0...1 bottom to top) gl_FragColor = vec4((434.0 / 500.0) * (color.gb - 0.5) + 0.5, 0.0, 1.0); }