/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { gl_FragColor = vec4(vec3(sqrt(color.r*color.r + color.g*color.g) / 2.0), 1.0); }